Control WS2812B_RGB Lamp by STONE Display Module

This article documented the process of controlling the WS2812B_RGB lamp using the STONE display module.
RGB lamp is a kind of lamp that we often see in our daily life. It is widely used, such as city night scene, light show, indoor lighting, auxiliary lighting, advertising module lighting, luminous word, counter lighting, shopping mall lighting, jewelry display case lighting, etc.

This project is to achieve RGB lamp control by STONE display module:

  1. Control the color of the light
  2. Control the brightness of the light
  3. Control the four modes of the lamp

Control-WS2812B_RGB-lamp-by-STONE-display-module

STONE control TFT-LCD display module

The STONE STVC070WT-01 is a 7-inch display module with a resolution of 800*480. This display module can be purchased from the official website of STONE. The communication mode is uart-rs232 and uart-ttl. The development method is very simple, MCU only needs to send instructions to the STONE display module to control the display content through UART. In the same principle, when the user touches the STONE display module, the display module also sends relevant instructions to MCU through UART, and MCU then controls the device (WS2812B_RGB lamp in this project).

7 inches STONE STVC070WT-01

The following picture shows the package and accessories I received:

Control-WS2812B_RGB-lamp-by-STONE-display-module

Control-WS2812B_RGB-lamp-by-STONE-display-module

LIST:

  1. Connection and interface
  2. USB to TTL adapter plate
  3. USB flash drive (including development information)
  4. Micro USB cable
  5. USB transfer board
  6. STONE STVC070WT-01 display module
  7. 12V power adapter

The function of the STONE control display module

STVC070WT-01 is a TFT display and touch controller.It includes a processor, control program, driver, flash memory, RS232/RS485/TTL port, touch screen, power supply, etc. It is a powerful display system
The operating system is simple and can be controlled by any single-chip microcomputer.
STVC070WT-01 can be used to perform all basic functions, such as text display, image display, curve display, touch function, video and audio function, etc.

  • built-in Cortex CPU and driver
  • can be controlled by any single-chip microcomputer
  • show pictures/text/curves
  • 65536 color TFT display
  • can be touched
  • RS232/ RS485/ TTL UART interface and USB port
  • wide voltage range

How the STONE TFT-LCD control display works

The TFT-LCD module communicates with the customer’s MCU through commands (hexadecimal code), and the MCU then controls the connected device to work according to the commands received.

Control-WS2812B_RGB-lamp-by-STONE-display-module

The development steps for the STONE control display module

Use STONE’s TFT-LCD module in only 3 steps:

  1. Design a beautiful set of graphical user interfaces.
  2. Connect directly to the client’s MCU via RS232, RS485, or TTL.
  3. Write a simple program, by the MCU command control TFT-LCD module. (hex).

TFT LCD module serial command frame consists of 5 data blocks, all serial commands or data are expressed in hexadecimal format. Data transfer in MSB mode. For example, for 0x1234, first send 0x12, then 0x34.

Application scenarios of the STONE TFT-LCD control display module

The STONE control display module is widely used in various industrial fields, such as Medical beauty equipmentconstruction machinery, and vehicle equipmentelectronic instrumentsindustrial control systempower industrycivil electronic equipmentautomation equipmenttransportation.

UI image design for STONE control TFT-LCD

The interface designed by using Photoshop is as follows:

Control-WS2812B_RGB-lamp-by-STONE-display-module Control-WS2812B_RGB-lamp-by-STONE-display-module

The first picture is the main screen picture, and the second picture is the effect when the button is pressed.

Use STONE TOOL box to generate LCD module configuration files

Control-WS2812B_RGB-lamp-by-STONE-display-module

Click the button indicated by the arrow to generate the configuration file, and then download the configuration file into the display module to display the UI interface we designed.

Wiring and welding

Having completed the touch display control above, we can focus on the development of MCU and WS2812B_RGB lamps.
But before that, we need to do some welding.

Wiring diagram

Control-WS2812B_RGB-lamp-by-STONE-display-module

The power adapter is 12V, which needs to power the STONE STVC070WT-01 display module and to power the MCU module and WS2812B_RGB lamp by lowering the voltage to 5v through the dc-dc buck.

Accessories used in the project

Control-WS2812B_RGB-lamp-by-STONE-display-module

Main accessories are

  1. STM32F103C8R6 module
  2. Dc-dc buck module
  3. UART connection

Since the communication mode of STONE STVC070WT-01 is uart-TTL by default, we do not need the RS232 interface for the connection. Remove the RS232 interface:

Control-WS2812B_RGB-lamp-by-STONE-display-module

welding

Weld these parts together and the effect is as follows:

Control-WS2812B_RGB-lamp-by-STONE-display-module

Control-WS2812B_RGB-lamp-by-STONE-display-module

There are 3 interfaces, as shown above.

When this part is ready, you can program the MCU. But before we do that, we need to determine how the WS2812B_RGB lamp will be driven.

WS2812B

WS2812B is actually an RGB driver chip. The control circuit and RGB chip are integrated into a 5050 package of components to form a complete pixel point. Built-in signal shaping circuit, any pixel received the signal after waveform shaping output, to ensure that the waveform distortion of the circuit accumulation. Built-in power-on reset and power off reset circuit. The color of each pixel can achieve 256 levels of brightness display, complete the full-color display of 16777216 colors, Serial interface, can complete data reception and decoding through a signal line. The transmission distance between any two points is no more than 5 meters without any additional circuit. When the refresh rate is 30 frames/SEC, the cascade number of low-speed mode should be no less than 512 points, and that of high-speed mode should be no less than 1024 points. Data transmission speed up to 8Kbps.The color of the light is highly consistent and cost-effective.

Control-WS2812B_RGB-lamp-by-STONE-display-module

Control-WS2812B_RGB-lamp-by-STONE-display-module

  1. DOUT:  Data output, control data signal output
  2. DIN:  Data input, control data signal input
  3. VCC:  Logic power supply, control circuit power supply
  4. NC 
  5. VDD:  Power supply, LED power supply
  6. VSS: GND

Control-WS2812B_RGB-lamp-by-STONE-display-module

Application field

LED full-color light string, LED full-color module, LED full-color soft light bar hard light bar, LED guardrail tube, LED point light source, LED pixel screen, LED special-shaped screen, various electronic products, electrical equipment running horse light.

Driver for WS2812

The driving mode of WS2812 is simple. MCU only needs a signal line to complete the brightness and color control.

Control-WS2812B_RGB-lamp-by-STONE-display-module

Control-WS2812B_RGB-lamp-by-STONE-display-module

STM32 driver code

#include "../BOARD/ws2812/ws2812.h"
#include "usart.h"
#include "delay.h"
uint8_t PIXEL_NUM=60;
#define RGB_LED GPIO_Pin_7
#define RGB_LED_HIGH (GPIO_SetBits(GPIOA,RGB_LED))
#define RGB_LED_LOW (GPIO_ResetBits(GPIOA,RGB_LED))
void RGB_LED_Init(void)
{
GPIO_InitTypeDef  GPIO_InitStructure;
RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA, ENABLE);
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_7;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(GPIOA, &GPIO_InitStructure);
GPIO_SetBits(GPIOA,GPIO_Pin_7);
}
/********************************************************/
//
/********************************************************/
void RGB_LED_Write0(void)
{
RGB_LED_HIGH;
__nop();__nop();__nop();__nop();__nop();__nop();
RGB_LED_LOW;
__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();
__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();
__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();
__nop();__nop();
}
/********************************************************/
//
/********************************************************/
void RGB_LED_Write1(void)
{
RGB_LED_HIGH;
__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();
__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();
__nop();__nop();
RGB_LED_LOW;
__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();__nop();
__nop();__nop();
}
void RGB_LED_Reset(void)
{
RGB_LED_LOW;
delay_us(80);
}
void RGB_LED_Write_Byte(uint8_t byte)
{
uint8_t i;
for(i=0;i<8;i++)
{
if(byte&0x80)
{
RGB_LED_Write1();
}
else
{
RGB_LED_Write0();
}
byte <<= 1;
}
}
void RGB_LED_Write_24Bits(uint8_t red,uint8_t green,uint8_t blue)
{
uint16_t i=0;
for( i=0;i<pixel_num;i++)< span=""></pixel_num;i++)<>
{
RGB_LED_Write_Byte(green);
RGB_LED_Write_Byte(red);
RGB_LED_Write_Byte(blue);
}
}
void RGB_LED_Write_24Bits_Efect(uint8_t red,uint8_t green,uint8_t blue)
{
RGB_LED_Write_Byte(green);
RGB_LED_Write_Byte(red);
RGB_LED_Write_Byte(blue);
}
void RGB_LED_Red(void)
{
uint8_t i;
//4?LED???
for(i=0;i<pixel_num;i++)< span=""></pixel_num;i++)<>
{
RGB_LED_Write_24Bits(0, 0xff, 0);
}
}
void RGB_LED_Green(void)
{
uint8_t i;
for(i=0;i<pixel_num;i++)< span=""></pixel_num;i++)<>
{
RGB_LED_Write_24Bits(0xff, 0, 0);
}
}
void RGB_LED_Blue(void)
{
uint8_t i;
for(i=0;i<pixel_num;i++)< span=""></pixel_num;i++)<>
{
RGB_LED_Write_24Bits(0x40, 0x50, 0);
}
}
#ifndef __WS2812_H
#define __WS2812_H
#include "stm32f10x.h"
//#define PIXEL_NUM 120
extern uint8_t PIXEL_NUM;
#define WS_HIGH 0XF8
#define WS_LOW  0XE0
#define RED_COLOR     0x07
#define GREEN_COLOR    0x08
#define BLUE_COLOR  0x09
#define WHITE_COLOR  0x06
#define LED_ALL_ONOFF  0x01
#define BLINK1         0x0A
#define BLINK2         0x0B
#define BLINK3         0x0C
#define BLINK4         0x0D
#define LightOn      0x00
#define LightOff     0x01
void RGB_LED_Reset(void);
void RGB_LED_Init(void);
void RGB_LED_Reset(void);
void RGB_LED_Write_24Bits(uint8_t red,uint8_t green,uint8_t blue);
void RGB_LED_Write_24Bits_effect(uint8_t red,uint8_t green,uint8_t blue);
uint32_t ws281x_wheel(uint8_t wheelPos);
void RGB_LED_Write_24Bits_Efect(uint8_t green,uint8_t red,uint8_t blue);
#endif /* __WS2812_H */

STM32F103C8T6

There are many materials and development documents about this chip on the Internet. Here is a brief introduction of this chip.
This is the development board of STM32F103C8T6, the purchase link:
https://www.st.com/en/microcontrollers-microprocessors/stm32f103c8.html

Control-WS2812B_RGB-lamp-by-STONE-display-module

Control-WS2812B_RGB-lamp-by-STONE-display-module

I’m not going to say much about this chip. The chip download code is j-link, as shown below:

Control-WS2812B_RGB-lamp-by-STONE-display-module

This is a simple version of j-link, only supporting SWD mode debugging and download, not supporting JTAG. But for the development of the STM32 chip, SWD debugging method is enough.

Download the code to the STM32 chip.

Ensure the correct wiring of j-link and STM32F103C8T6, and then the chip can be identified in the KEIL development environment:

Control-WS2812B_RGB-lamp-by-STONE-display-module

Click the download button to download the code to the chip:

Control-WS2812B_RGB-lamp-by-STONE-display-module

STM32 code

The buttons and text in the display screen have corresponding addresses. In this project, the addresses of the display screen components are as follows:

#define RED_COLOR     0x07
#define ICON_WHITE_ADDR  0x02
#define ICON_RED_ADDR    0x03
#define ICON_GREEN_ADDR  0x04
#define ICON_BLUE_ADDR   0x05
#define TEXT_RED_ADDR         0x07
#define TEXT_GREEN_ADDR       0x08
#define TEXT_BLUE_ADDR        0x09
#define TEXT_WHITE_ADDR       0x06
#define SWITCH_ONOFF_ADDR     0x01
#define ICON_ON          0x01
#define ICON_OFF         0x00
u8 data_send[8]=  {0xA5, 0x5A, 0x05, 0x82, 0x00, 0x00, 0x00,0x00};
Data sent to the display screen should be sent according to the corresponding format:
U8 data_send[8]= {0xA5, 0x5A, 0x05, 0x82, 0x00,0x00,0x00,0x00};
Data [4]\ data[5] is the high and low order of component addresses.
Data [6]\ data[7] is the data to be displayed by the component.
The main logical code will be provided below:
#include "stm32f10x.h"
#include "usart.h"
#include "delay.h"
#include "../BOARD/ws2812/ws2812.h"
struct RGB_COLOR
{
u8 C_RED;
u8 C_GREEN;
u8 C_BLUE;
u8 C_WHITE;
u8 C_RED_FLAG;
u8 C_GREEN_FLAG;
u8 C_BLUE_FLAG;
};
#define ICON_WHITE_ADDR  0x02
#define ICON_RED_ADDR    0x03
#define ICON_GREEN_ADDR  0x04
#define ICON_BLUE_ADDR   0x05
#define TEXT_RED_ADDR         0x07
#define TEXT_GREEN_ADDR       0x08
#define TEXT_BLUE_ADDR        0x09
#define TEXT_WHITE_ADDR       0x06
#define SWITCH_ONOFF_ADDR     0x01
#define ICON_ON          0x01
#define ICON_OFF         0x00
u8 data_send[8]=  {0xA5, 0x5A, 0x05, 0x82, 0x00, 0x00, 0x00,0x00};
void UART1_Send_Array(u8 send_array[],unsigned char num)
{
u8 i=0;
while(i<num)< span=""></num)<>
{
USART_SendData(USART1,send_array[i]);
while( USART_GetFlagStatus(USART1,USART_FLAG_TC)!= SET);
i++;
}
}
int main(void)
{
uart_init(115200);
delay_init();
struct RGB_COLOR USER_RGB_COLOR;
USER_RGB_COLOR.C_BLUE=0;
USER_RGB_COLOR.C_GREEN=0;
USER_RGB_COLOR.C_RED=0;
USER_RGB_COLOR.C_RED_FLAG=1;
USER_RGB_COLOR.C_GREEN_FLAG=1;
USER_RGB_COLOR.C_BLUE_FLAG=1;
u16 k,q;
u8 BLINK_2=0;
u8 USER_R=0,USER_G=0,USER_B=0,COLOR_TYPE=0,COLOR_DIR=0;
u8 blink_type=0;
u16 times=0;
RGB_LED_Init();
while(1)
{
if(USART_RX_END)
{
switch (USART_RX_BUF[5])
{
case 0x33:
PIXEL_NUM=USART_RX_BUF[8];
break;
case LED_ALL_ONOFF:
blink_type=0;
if(USART_RX_BUF[8]==0)
{
data_send[5]=ICON_RED_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_RED_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_GREEN_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_GREEN_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_BLUE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_BLUE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_BLUE=0;
USER_RGB_COLOR.C_GREEN=0;
USER_RGB_COLOR.C_RED=0;
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
}
else
{
USER_RGB_COLOR.C_BLUE=0x32;
USER_RGB_COLOR.C_GREEN=0x10;
USER_RGB_COLOR.C_RED=0x24;
USER_RGB_COLOR.C_RED_FLAG=0;
USER_RGB_COLOR.C_GREEN_FLAG=0;
USER_RGB_COLOR.C_BLUE_FLAG=0;
data_send[5]=ICON_RED_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_RED_ADDR;
data_send[7]=0x24;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_GREEN_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_GREEN_ADDR;
data_send[7]=0x10;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_BLUE_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_BLUE_ADDR;
data_send[7]=0x32;
UART1_Send_Array(data_send,8);
}
RGB_LED_Write_24Bits(USER_RGB_COLOR.C_RED, USER_RGB_COLOR.C_GREEN, USER_RGB_COLOR.C_BLUE);
break;
case RED_COLOR:
blink_type=0;
if(USER_RGB_COLOR.C_RED_FLAG==1)
{
if(USART_RX_BUF[8]==0)
break;
}
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_RED_ADDR;
if(USART_RX_BUF[8]>0)data_send[7]=ICON_ON;
else data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_RED=USART_RX_BUF[8];
USER_RGB_COLOR.C_RED_FLAG=0;
if(USER_RGB_COLOR.C_RED==0)USER_RGB_COLOR.C_RED_FLAG=1;
if((USER_RGB_COLOR.C_RED==0x00)&&(USER_RGB_COLOR.C_GREEN==0x00)&&(USER_RGB_COLOR.C_BLUE==0x00)&&(USER_RGB_COLOR.C_WHITE==0x00))
{
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
}
RGB_LED_Write_24Bits(USER_RGB_COLOR.C_RED, USER_RGB_COLOR.C_GREEN, USER_RGB_COLOR.C_BLUE); // Red
break;
case GREEN_COLOR:
blink_type=0;
if(USER_RGB_COLOR.C_GREEN_FLAG==1)
{
if(USART_RX_BUF[8]==0)
break;
}
data_send[5]=ICON_GREEN_ADDR;
if(USART_RX_BUF[8]>0)data_send[7]=ICON_ON;
else data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_GREEN=USART_RX_BUF[8];
USER_RGB_COLOR.C_GREEN_FLAG=0;
if(USER_RGB_COLOR.C_GREEN==0)USER_RGB_COLOR.C_GREEN_FLAG=1;
if((USER_RGB_COLOR.C_RED==0x00)&&(USER_RGB_COLOR.C_GREEN==0x00)&&(USER_RGB_COLOR.C_BLUE==0x00)&&(USER_RGB_COLOR.C_WHITE==0x00))
{
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
}
RGB_LED_Write_24Bits(USER_RGB_COLOR.C_RED, USER_RGB_COLOR.C_GREEN, USER_RGB_COLOR.C_BLUE);  // Green
break;
case BLUE_COLOR:
blink_type=0;
if(USER_RGB_COLOR.C_BLUE_FLAG==1)
{
if(USART_RX_BUF[8]==0)
break;
}
data_send[5]=ICON_BLUE_ADDR;
if(USART_RX_BUF[8]>0)data_send[7]=ICON_ON;
else data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_BLUE=USART_RX_BUF[8];
USER_RGB_COLOR.C_BLUE_FLAG=0;
if(USER_RGB_COLOR.C_BLUE==0)USER_RGB_COLOR.C_BLUE_FLAG=1;
if((USER_RGB_COLOR.C_RED==0x00)&&(USER_RGB_COLOR.C_GREEN==0x00)&&(USER_RGB_COLOR.C_BLUE==0x00)&&(USER_RGB_COLOR.C_WHITE==0x00))
{
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
}
RGB_LED_Write_24Bits(USER_RGB_COLOR.C_RED, USER_RGB_COLOR.C_GREEN, USER_RGB_COLOR.C_BLUE); // Blue
break;
case WHITE_COLOR:
blink_type=0;
data_send[5]=ICON_WHITE_ADDR;
if(USART_RX_BUF[8]>0)data_send[7]=ICON_ON;
else data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_RED_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_RED_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_GREEN_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_GREEN_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_BLUE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_BLUE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_BLUE=0;
USER_RGB_COLOR.C_GREEN=0;
USER_RGB_COLOR.C_RED=0;
USER_RGB_COLOR.C_RED_FLAG=1;
USER_RGB_COLOR.C_GREEN_FLAG=1;
USER_RGB_COLOR.C_BLUE_FLAG=1;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=USART_RX_BUF[8];
if((USER_RGB_COLOR.C_RED==0x00)&&(USER_RGB_COLOR.C_GREEN==0x00)&&(USER_RGB_COLOR.C_BLUE==0x00)&&(USER_RGB_COLOR.C_WHITE==0x00))
{
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
}
RGB_LED_Write_24Bits(USER_RGB_COLOR.C_WHITE, USER_RGB_COLOR.C_WHITE, USER_RGB_COLOR.C_WHITE);
break;
case BLINK1:
blink_type=1;
data_send[5]=ICON_RED_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_RED_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_GREEN_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_GREEN_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_BLUE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_BLUE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_BLUE=0;
USER_RGB_COLOR.C_GREEN=0;
USER_RGB_COLOR.C_RED=0;
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
break;
case BLINK2:
blink_type=2;
data_send[5]=ICON_RED_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_RED_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_GREEN_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_GREEN_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_BLUE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_BLUE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_BLUE=0;
USER_RGB_COLOR.C_GREEN=0;
USER_RGB_COLOR.C_RED=0;
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
break;
case BLINK3:
blink_type=3;
data_send[5]=ICON_RED_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_RED_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_GREEN_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_GREEN_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_BLUE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_BLUE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_BLUE=0;
USER_RGB_COLOR.C_GREEN=0;
USER_RGB_COLOR.C_RED=0;
// USER_RGB_COLOR.C_RED_FLAG=1;
// USER_RGB_COLOR.C_GREEN_FLAG=1;
// USER_RGB_COLOR.C_BLUE_FLAG=1;
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
break;
case BLINK4:
blink_type=4;
data_send[5]=ICON_RED_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_RED_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_GREEN_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_GREEN_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
data_send[5]=ICON_BLUE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_BLUE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_BLUE=0;
USER_RGB_COLOR.C_GREEN=0;
USER_RGB_COLOR.C_RED=0;
data_send[5]=ICON_WHITE_ADDR;
data_send[7]=ICON_OFF;
UART1_Send_Array(data_send,8);
data_send[5]=TEXT_WHITE_ADDR;
data_send[7]=0x00;
UART1_Send_Array(data_send,8);
USER_RGB_COLOR.C_WHITE=0;
data_send[5]=SWITCH_ONOFF_ADDR;
data_send[7]=ICON_ON;
UART1_Send_Array(data_send,8);
break;
default:
USART_RX_END=0;
USART_RX_STA=0;
break;
}
USART_RX_STA=0;
USART_RX_END=0;
}
else
{
if(blink_type==1)
{
times++;
if(times>=14)
{
times=0;
if(COLOR_DIR==0)
{
if(COLOR_TYPE==0)
{
USER_R++;
USER_G=0;
USER_B=0;
}
else if(COLOR_TYPE==1)
{
USER_R=0;
USER_G++;
USER_B=0;
}
else if(COLOR_TYPE==2)
{
USER_R=0;
USER_G=0;
USER_B++;
}
else if(COLOR_TYPE==3)
{
USER_R++;
USER_G++;
USER_B=0;
}
else if(COLOR_TYPE==4)
{
USER_R=0;
USER_G++;
USER_B++;
}
else if(COLOR_TYPE==5)
{
USER_R++;
USER_G=0;
USER_B++;
}
if((USER_R>=250)||(USER_G>=250)||(USER_B>=250))
{
COLOR_DIR=1;
}
}
else
{
if(COLOR_TYPE==0)
{
USER_R--;
USER_G=0;
USER_B=0;
}
else if(COLOR_TYPE==1)
{
USER_R=0;
USER_G--;
USER_B=0;
}
else if(COLOR_TYPE==2)
{
USER_R=0;
USER_G=0;
USER_B--;
}
else if(COLOR_TYPE==3)
{
USER_R--;
USER_G--;
USER_B=0;
}
else if(COLOR_TYPE==4)
{
USER_R=0;
USER_G--;
USER_B--;
}
else if(COLOR_TYPE==5)
{
USER_R--;
USER_G=0;
USER_B--;
}
if((USER_R==0x02)||(USER_G==0x02)||(USER_B==0x02))
{
COLOR_DIR=0;
COLOR_TYPE++;
if(COLOR_TYPE>5)
COLOR_TYPE=0;
}
}
RGB_LED_Write_24Bits(USER_R,USER_G,USER_B);
}
delay_ms(1);
}
else if(blink_type==2)
{
k++;
if(k>=150)
{
k=0;
q=200;
{
BLINK_2++;
if(BLINK_2>8)BLINK_2=0;
}
if(BLINK_2==0)
RGB_LED_Write_24Bits(q,0,0);
else if(BLINK_2==1)
RGB_LED_Write_24Bits(0,q,0);
else if(BLINK_2==2)
RGB_LED_Write_24Bits(0,0,q);
else if(BLINK_2==3)
RGB_LED_Write_24Bits(q,q,0);
else if(BLINK_2==4)
RGB_LED_Write_24Bits(0,q,q);
else if(BLINK_2==5)
RGB_LED_Write_24Bits(q,0,q);
else if(BLINK_2==6)
RGB_LED_Write_24Bits(q-100,q,0);
else if(BLINK_2==7)
RGB_LED_Write_24Bits(0,q-80,q);
else if(BLINK_2==8)
RGB_LED_Write_24Bits(q,0,q-120);
else if(BLINK_2==9)
RGB_LED_Write_24Bits(40,q-100,q-70);
else if(BLINK_2==10)
RGB_LED_Write_24Bits(q,100,q-80);
}
delay_ms(1);
}
else if(blink_type==3)
{
k++;
if(k>=1000)
{
k=0;
{
BLINK_2++;
if(BLINK_2>5)BLINK_2=0;
}
{
if(BLINK_2==0)
RGB_LED_Write_24Bits(q,0,0);
else if(BLINK_2==1)
RGB_LED_Write_24Bits(0,q,0);
else if(BLINK_2==2)
RGB_LED_Write_24Bits(0,0,q);
else if(BLINK_2==3)
RGB_LED_Write_24Bits(q,q,0);
else if(BLINK_2==4)
RGB_LED_Write_24Bits(0,q,q);
else if(BLINK_2==5)
RGB_LED_Write_24Bits(q,0,q);
}
}
delay_ms(1);
}
else if(blink_type==4)
{
k++;
if(k>=500)
{
k=0;
q=0;
BLINK_2++;
if(BLINK_2>5)BLINK_2=0;
}
q++;
if(q>=250)q=0;
if(BLINK_2==0)
RGB_LED_Write_24Bits(q,0,0);
else if(BLINK_2==1)
RGB_LED_Write_24Bits(0,q,0);
else if(BLINK_2==2)
RGB_LED_Write_24Bits(0,0,q);
else if(BLINK_2==3)
RGB_LED_Write_24Bits(q,q,0);
else if(BLINK_2==4)
RGB_LED_Write_24Bits(0,q,q);
else if(BLINK_2==5)
RGB_LED_Write_24Bits(q,0,q);
delay_ms(1);
}
else
{
}
}
}
}

Finally, the code is downloaded into the STM32 chip, and the completed circuit board is connected to the control display screen, and the power supply is guaranteed to be stable. Then the brightness and color of the RGB lamp can be controlled by the STONE control display module.
The final hardware connection diagram

Control-WS2812B_RGB-lamp-by-STONE-display-module

Running effect

Control-WS2812B_RGB-lamp-by-STONE-display-module

Control-WS2812B_RGB-lamp-by-STONE-display-module

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